booleanenqueueMessage(Message msg, long when) { if (msg.target == null) { thrownewIllegalArgumentException("Message must have a target."); } if (msg.isInUse()) { thrownewIllegalStateException(msg + " This message is already in use."); }
synchronized (this) { if (mQuitting) { IllegalStateExceptione=newIllegalStateException( msg.target + " sending message to a Handler on a dead thread"); Log.w(TAG, e.getMessage(), e); msg.recycle(); returnfalse; }
msg.markInUse(); msg.when = when; Messagep= mMessages; boolean needWake; if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { // Inserted within the middle of the queue. Usually we don't have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; }
// We can assume mPtr != 0 because mQuitting is false. if (needWake) { nativeWake(mPtr); } } returntrue; }
publicstaticvoidloop() { finalLooperme= myLooper(); if (me == null) { thrownewRuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } if (me.mInLoop) { Slog.w(TAG, "Loop again would have the queued messages be executed" + " before this one completed."); }
// Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); finallongident= Binder.clearCallingIdentity();
// Allow overriding a threshold with a system prop. e.g. // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start' finalintthresholdOverride= SystemProperties.getInt("log.looper." + Process.myUid() + "." + Thread.currentThread().getName() + ".slow", 0);
...
for (;;) { Messagemsg= queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; }
// This must be in a local variable, in case a UI event sets the logger finalPrinterlogging= me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } e.traceBegin(traceTag, msg.target.getTraceName(msg)); }
Message next() { // Return here if the message loop has already quit and been disposed. // This can happen if the application tries to restart a looper after quit // which is not supported. finallongptr= mPtr; if (ptr == 0) { returnnull; }
intpendingIdleHandlerCount= -1; // -1 only during first iteration intnextPollTimeoutMillis=0; for (;;) { if (nextPollTimeoutMillis != 0) { Binder.flushPendingCommands(); }
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) { // Try to retrieve the next message. Return if found. finallongnow= SystemClock.uptimeMillis(); MessageprevMsg=null; Messagemsg= mMessages; if (msg != null && msg.target == null) { // Stalled by a barrier. Find the next asynchronous message in the queue. do { prevMsg = msg; msg = msg.next; } while (msg != null && !msg.isAsynchronous()); } if (msg != null) { if (now < msg.when) { // Next message is not ready. Set a timeout to wake up when it is ready. nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE); } else { // Got a message. mBlocked = false; if (prevMsg != null) { prevMsg.next = msg.next; } else { mMessages = msg.next; } msg.next = null; if (DEBUG) Log.v(TAG, "Returning message: " + msg); msg.markInUse(); return msg; } } else { // No more messages. nextPollTimeoutMillis = -1; }
// Process the quit message now that all pending messages have been handled. if (mQuitting) { dispose(); returnnull; }
// If first time idle, then get the number of idlers to run. // Idle handles only run if the queue is empty or if the first message // in the queue (possibly a barrier) is due to be handled in the future. if (pendingIdleHandlerCount < 0 && (mMessages == null || now < mMessages.when)) { pendingIdleHandlerCount = mIdleHandlers.size(); } if (pendingIdleHandlerCount <= 0) { // No idle handlers to run. Loop and wait some more. mBlocked = true; continue; }
// Run the idle handlers. // We only ever reach this code block during the first iteration. for (inti=0; i < pendingIdleHandlerCount; i++) { finalIdleHandleridler= mPendingIdleHandlers[i]; mPendingIdleHandlers[i] = null; // release the reference to the handler
if (!keep) { synchronized (this) { mIdleHandlers.remove(idler); } } }
// Reset the idle handler count to 0 so we do not run them again. pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered // so go back and look again for a pending message without waiting. nextPollTimeoutMillis = 0; } }
if (msg != null) { if (now < msg.when) { // Next message is not ready. Set a timeout to wake up when it is ready. nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE); } else { // Got a message. mBlocked = false; if (prevMsg != null) { prevMsg.next = msg.next; } else { mMessages = msg.next; } msg.next = null; if (DEBUG) Log.v(TAG, "Returning message: " + msg); msg.markInUse(); return msg; } } else { // No more messages. nextPollTimeoutMillis = -1; }